
Hey all, with the Player Choice Fiddlesticks VGU now in full production, we thought it’d be a good time to do a deep dive into our current progress. The team has some truly horrifying stuff planned for its release a little later this year, so this blog might not be for the faint of heart. We’ll be getting really nitty-gritty with some of Fiddle’s work-in-progress animations, VFX, modeling, and more, so consider this your final warning: spoilers, spooky stuff, and dense info lie ahead.
An Ancient Evil Takes Form
In case you missed the previous posts, our goal with updating Fiddlesticks is to transform it into the most terrifying champion in League of Legends.
As far as gameplay goes, we want Fiddle to be the iconic ambush champion, with a kit that’s centered around the concept of fear. This goes deeper than just a point-click status effect, which is staying on the kit. But beyond that, we’re giving Fiddle new mechanics that are built around its iconic Crowstorm. This includes giving Fiddlesticks more ways to stay hidden and find—or create—opportunities to ambush enemies. When a player succeeds at executing the perfect jump scare, we want to also make sure they’re in a powerful position to win the fight.
Experienced Fiddlesticks players will wreak mental havoc on their victims as they question what is real and what is a terrifying effigy.